![]() ![]() Each only had one unique skill, but provided many differences in graphics, attribute distribution, and voice-overs. ![]() In Diablo I, each class had much more in common than in subsequent games. Thanks so much for the reply.Artwork for Diablo I classes from left to right, the Sorcerer, Warrior and Rogue. If you like the base, the complete bundle's worth every penny on a big 75% sale. If you're still on the fence - grab the base game, play for under 2 hours, and buy the complete bundle if you end up liking the base. How's this game compare to Dungeon Souls? Originally posted by Darksu:Also, lemme ask you this. ![]() Your mileage may vary, blah blah, you know how that whole song and dance goes, I'm sure. ![]() If you're more into Diablo-Lite, where it plays more like Diablo, obviously, than you are into a roguelike, where it's all about permadeath runs (which Hero Siege admittedly does have an option for), I definitely suggest Hero Siege over Dungeon Souls. I think Hero Siege is a lot meatier on content and builds you can do with the playable characters, but, in the end, it'll all come down to if you even like how it handles those characters in the first place. However, I don't mean that as a way to say that Dungeon Souls is a terrible game, just that I enjoyed my time with Hero Siege more. If I had to compare the two as to which one's more fun? I'd pick Hero Siege, as it held my attention significantly longer than Dungeon Souls ever did. Of course, take into account that they're not the same type of game, exactly, they just share the omni-directional attacks and twin-stick-esque gameplay. I find Dungeon Souls to be the far simpler of the two, with a lot less carrying over between "runs" than Hero Siege. Oh, man, it's been a whiiile since I played Dungeon Souls, but I do remember my time with it. You can try it out for under 2 hours and refund it if it's really not your kind of thing overall. Originally posted by Sigvuld:To answer your question on why the reviews were bad during a recent span, the big revamp mentioned earlier required a cleanup of item stashes and such due to big item and stat changes. Oh, and if the voice acting's not your cup of tea, there's an option to turn it off. It's very subjective - I suggest finding out for yourself over asking questions, as people who are angry are more likely to bother visiting these forums than the ones having fun playing the game. Got my seal of approval, just watch out for one-shots every now and then when you're picking up the pace.īesides all that, the other negative reviews are about the revamp, 3.0. The game's fine, and so is the base game - if you like the idea of a Diablo-Lite with charming pixel-art and various different builds and characters, it's worth the whole bundle to have access to as many options as possible. Don't expect another one requiring such a thing any time remotely soon, or really at all. It was a necessary precaution they had to take to implement the revamp, as it changed a whooole bunch. This hasn't really happened much at all before, so everyone freaked out and started screaming about how they lost this and that, due to thinking the developer had simply messed up and refused to fix whatever "bug" caused this wipe. To answer your question on why the reviews were bad during a recent span, the big revamp mentioned earlier required a cleanup of item stashes and such due to big item and stat changes. ![]()
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